For the purposes of this article, I will be talking about traditional shooters modeled on Space Invaders, vertical or horizontal scrolling bullet hells in the vein of DonPachi as well as twin-stick shooters like Geometry Wars collectively rather than separating them out into different pieces. This has only really become possible with the advent of controllers like the dualshock and meant that Vita, as the first dual-analogue enabled handheld console, benefited from developers trying out this concept on the go (which lends itself very well to short bursts of gameplay). Within the genre, we’ve also seen changes as hardware has developed and many modern twin-stick shooters have popped up that give you movement of a character with one analogue stick and aim of your weapons with another. It’s unsurprising then that despite its modest sales, Vita is home to a number of fantastic SHMUPs that run the breadth from tiny indie efforts to releases in long-running series from storied Japanese developers. from the EU or NA stores), as well as some commentary on how well those games run on Vita and whether they fill any missing gaps in the library.įor some reason, shoot ‘em ups (or SHMUPs as I’ll likely refer to them for ease in this article) are a genre that have flourished on certain less commercially successful consoles – the Saturn was a haven for them at a time when it was a distant third in the market to the PS1 and N64, which then continued on to the Dreamcast and eventually the Xbox 360 despite the former being quickly discontinued and the latter largely ignored in Japan. The articles will highlight all Vita-native games, as well as any backwards-compatible PSP and PS1 titles which can be downloaded in English (i.e. The seventeenth in a series of articles I’m writing, looking at all the games available in a particular genre on Vita.
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